Largest Contentful Paint
Good: < 2.5s
Measures how long it takes for the main content to appear on screen
How to optimize gaming.tracker.pages.dev
Images are 32KB larger than needed, slowing LCP by 150ms due to oversized assets.
Generate properly sized images that match display dimensions (311x467px instead of 400x600px). Update your responsive image pipeline to create images at exact breakpoint sizes. Ensure srcset includes the optimal size for each viewport. Use modern formats like AVIF alongside WebP for better compression.
A score of 76 falls in the "Needs Improvement" range (50-89). While it is better than poor (0-49), you should aim for 90+ to provide an optimal user experience and maximize SEO benefits.
This site is slower than approximately 35% of similar sites. The main issues affecting performance are image optimization, JavaScript execution time, and layout stability.
Addressing these issues could improve your conversion rate by 15-20% and boost your search engine rankings.
Largest Contentful Paint
Good: < 2.5s
Measures how long it takes for the main content to appear on screen
Interaction to Next Paint
Good: < 200ms
Measures how quickly the page responds to user interactions
Cumulative Layout Shift
Good: < 0.1
Measures visual stability - how much content shifts during page load
This gaming tracker website has good but not great performance with a score of 76/100. The biggest problem is slow image loading, with the Largest Contentful Paint taking 4.8 seconds due to oversized game cover images that are larger than needed for their display size. The site is also suffering from JavaScript code that forces the browser to recalculate layouts unnecessarily, creating delays in user interactions. Optimizing the game cover images to match their actual display dimensions and fixing the layout calculation issues in the JavaScript could improve loading speed by several seconds and significantly enhance the user experience.
Why It Matters:
LCP image isn't discoverable in initial HTML, causing a 4.8s delay that severely impacts user experience.
How to Fix:
Add a preload link tag in your HTML head for the LCP image: `<link rel='preload' as='image' href='/covers/13-sentinels-aegis-rim-detail.webp' fetchpriority='high'>`. Ensure the LCP image URL is directly in the initial HTML rather than loaded via JavaScript. Consider server-side rendering if using client-side image loading.
Why It Matters:
JavaScript is causing 42ms of forced reflows by reading layout properties after DOM changes, blocking the main thread.
How to Fix:
Review code in 5FB2I90v.js and 0.CEtX7XGx.js files to batch DOM reads before writes. Use requestAnimationFrame for layout operations. Cache geometric property values instead of repeatedly querying offsetWidth/offsetHeight. Consider using CSS transforms instead of changing layout properties.
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More Generic Speed Tests
91% of CSS (44 KiB) is unused and blocks initial render, delaying FCP by 100ms.
The hero background image is oversized (1182x1168 for 721x712 display) adding 600ms to LCP.
Unused JavaScript (452 KiB) delays LCP by 1.5 seconds and blocks main thread execution.
Over 316KB of unused JavaScript is loaded, wasting bandwidth and blocking the main thread.